Rune Classes are major artifacts that appear in Rakenzarn: Frontier Story. They contain immense power that can confer to its users in the form of class. They take form in crystals with symbols; each symbol represents different classes.
Realmwalkers possess these artifacts to aid them in their universal missions. The Rune Classes can also act as augmentation for those who already have powers to a new level. The maximum skill set for a class is 10 and the minimum is 3.
There are two ways to obtain the Rune Classes. The most basic one is defeat bosses that have Rune Classes while the other way requires the party to complete a series of quests and obtain them from certain characters. In the beginning of Frontier Story, there are two available classes.
Users can use two Rune Classes at once with one being the primary usage while the other as sub. The primary usage allows the Rune Class to level up, strengthening the user's overall stat and learning new skills. The sub usage is similar (with boosting stats and granting skills available for the moment) but unable to level up. Each party member has different levels for each Rune Class.
List of ClassesEdit
One of the available classes from the start. Adept is relatively balanced with a few buffs and attacks. Unfortunately, this means that the class has no means of inflicting bigger damage in comparison with other classes. Makoto Naegi becomes the original holder of this class.
|Rune Shot||1||Attack||10 RP||Deals weak Gun damage on a foe. Reduces PDEF for 3 turns. Uses Firearm.|
|Treat||2||Heal||4 SP||Heals an ally by 35%. Usable even when inflicted with Silence.|
|Tension||3||Buff||3 SP||Increases AIM/CRIT to self.|
|Serenity||4||Heal||3 SP||Clears any ailments to all allies.|
|Ground Wave||5||Attack||15 RP||Deals weak damage on all foes.|
One of the available classes from the start. Blademaster is a offense yet versatile class. Its attacks can hit from a single to multiple targets with 3 different elements. It raises Slash and Gun resistances, but is weak to Pierce attack. Lion Ushiromiya is the original holder of this class. Favors Rapier and Sword.
|Psion Blade||1||Attack||2 SP||
Deals moderate Slash attack on a foe. Weapons: Rapier/Sword.
|Stun Blade||2||Attack||3 SP||Deals moderate Slash attack on a foe and inflicts Stun. Weapons: Rapier/Sword.|
|Revolver Blade||3||Attack||5 SP||Deals moderate Slash attack on all foes. Weapons: Rapier/Sword.|
|Flare Blade||4||Attack||3 SP||Deals moderate Fire attack on a foe. Weapons: Rapier/Sword.|
|Ice Blade||5||Attack||3 SP||
Deals moderate Ice attack on a foe. Weapons: Rapier/Sword
|Elec Blade||6||Attack||3 SP||Deals moderate Thunder attack on a foe. Weapons: Rapier/Sword.|
|Fierce Will||7||Buff||10 RP||Enhances strength and defense to self for 3 turns.|
|Runic Blade||8||Attack||3 SP||Converts moderate attack to magic damage on a foe. Weapons: Rapier/Sword.|
|Warrior's Charge||9||Buff||15 RP||Grants Power buff to self.|
|Brave Blade||10||Attack||7 SP||Combines attack, defense, and speed for a powerful attack on a foe. Weapons: Rapier/Sword.|
3. Black MageEdit
An offense type class that focuses on magic spells. Raises overall element resistance by 10%, but lowers attack resistances.
|Black Magic lv. 1||1||Spell||10 RP||
Learns Fire and Blizzard spells.
|Black Magic lv. 2||2||Spell||10 RP||Learns Thunder, Quake, and Aero spells.|
|Support Magic||3||Buff||20 RP||Raises an ally's MAG for 4 turns.|
|Black Magic lv. 3||4||Spell||15 RP||Learns Fira and Blizzara spells.|
|Black Magic lv. 4||5||Spell||15 RP||Learns Thundra, Quakra, and Aerora spells.|
|Pierce Magic||6||Debuff||25 RP||Reduces all foes' MDEF for 4 turns.|
|Group Cast||7||Spell||20 RP||Learns group-casting spells of all the elements.|
The Rune Class is an amalgamation of asterisk from Bravely Default and the Runes from Suikoden series.