Realmwalkers possess these artifacts to aid them in their universal missions. The Rune Classes can also act as augmentation for those who already have powers to a new level. The maximum skill set for a class is 10 and the minimum is 3. Some Rune Classes are exclusive to certain characters such as the Blademaster being Lion's and Jumpman for Mario. There are also Rune Classes that Realmwalkers can share.
There are classes that are strictly Sub Classes. This means players cannot level them, but they may grant more stat boosts and use skills that are already learned (usually about 5 skills).
There are two ways to obtain the Rune Classes. The most basic one is defeat bosses that have Rune Classes while the other way requires the party to complete a series of quests and obtain them from certain characters. In the beginning of Frontier Story, there are two available classes.
Users can use two Rune Classes at once with one being the primary usage while the other as sub. The primary usage allows the Rune Class to level up, strengthening the user's overall stats and learning new skills. The sub usage is similar (with boosting stats and granting skills available for the moment) but unable to level up. Each party member has different levels for each Rune Class.
One of the available classes from the start. Adept is relatively balanced with a few buffs and attacks. Unfortunately, this means that the class has no means of inflicting bigger damage in comparison with other classes. Makoto Naegi becomes the original holder of this class. Favors Firearm and Dagger.
|Rune Shot||1||Attack||10 RP||Deals weak Gun damage on a foe. Reduces PDEF for 3 turns. Uses Firearm.|
|Treat||2||Heal||4 SP||Heals an ally by 35%. Usable even when inflicted with Silence.|
|Double Strike||5||Attack||1 SP||Deals normal attack twice to an enemy.|
|Serenity||7||Heal||3 SP||Clears any ailments to all allies.|
|Knife Sweep||10||Attack||10 RP||Deals weak Slash damage to a foe. Inflicts Bleed. Uses Knife.|
|Tension||12||Buff||3 SP||AIM/CRI to self.|
|Mislead||14||Support||10 SP||Lowers an ally's chance of being targeted.|
|Endure||16||Buff||20 RP||Greatly raises PDEF and MDEF for 3 turns.|
|Ground Wave||18||Attack||15 RP||Deals weak damage on all foes.|
|Halfsie||20||Buff||50 SP||Reduces RP/SP cost to an ally|
Makoto's second class. This one has a focus on buffing the party and weakening the enemy. It has no default weapon. Makoto obtains it automatically at midway through Chapter 3.
|Praise||1||Buff||3 SP||Raise all allies' ATK and MAG for four turns.|
|Orbweaver||1||Attack||5 SP||Inflict moderate Zan damage on a foe.|
|Resist||2||Buff||4 SP||Raise all allies' PDEF and MDEF for four turns.|
|Think Fast||5||Buff||4 SP||Grant all allies Focus. Raises AGI, HIT and EVA for four turns.|
|Dismay||7||Debuff||6 SP||Shames a foes and inflicts Anxious. Lowers ATK, MAT, PDEF and MDEF for five turns.|
|Threaten||8||Debuff||7 SP||Presses threat to a single foe and inflicts Intimidated. Target unable to move for a few turns.|
|Sidewinder||10||Attack||5 SP||Inflict moderate Zan damage to all foes.|
|Demoralize||12||Debuff||10 SP||Lowers a single foe's morality and inflicts Dejected. Loses accuracy and critical by 35%.|
|Comfort||15||Heal||6 SP||Cures an ally from debuffs and ailments.|
|Encourage||17||Buff||50 RP||Through encouraging words, inspire all allies. Raise overall stats by 20%.|
|Entice||20||Debuff||20 SP||Confuses a single foe.|
One of the available classes from the start. Blademaster is a offense yet versatile class. Its attacks can hit from a single to multiple targets with 3 different elements. It raises Slash and Gun resistances, but is weak to Pierce attack. Lion Ushiromiya is the original holder of this class. Favors Rapier and Sword.
|Psion Blade||1||Attack||2 SP||Deals moderate Slash attack on a foe. Uses Rapier/Sword.|
|Stun Blade||2||Attack||3 SP||Deals moderate Slash attack on a foe and inflicts Stun. Uses Rapier/Sword.|
|Revolver Blade||5||Attack||5 SP||Deals moderate Slash attack on all foes. Uses Rapier/Sword.|
|Flare Blade||7||Attack||3 SP||Deals moderate Fire attack on a foe. Uses Rapier/Sword.|
|Ice Blade||10||Attack||3 SP||Deals moderate Ice attack on a foe. Weapons: Rapier/Sword|
|Elec Blade||12||Attack||3 SP||Deals moderate Thunder attack on a foe. Uses Rapier/Sword.|
|Fierce Will||14||Buff||10 RP||Enhances strength and defense to self for 3 turns.|
|Runic Blade||16||Attack||3 SP||Converts moderate attack to magic damage on a foe. Weapons: Rapier/Sword.|
|Warrior's Charge||18||Buff||15 RP||Grants Power buff to self.|
|Brave Blade||20||Attack||7 SP||Combines attack, defense, and speed for a powerful attack on a foe. Uses Rapier/Sword.|
Lion's second class. It is defensive focused for resisting attacks and granting buffs. It's obtained after defeating the Chapter 3 boss.
|Ironclad||1||Buff||5 SP||Raises PDEF to self for two turns.|
|Crush||2||Attack||3 SP||Deals Bash damage on a foe.|
|Great Impact||5||Attack||3 SP||Deals Slash damage on a foe. Weapon: Great Sword|
|Shield Impact||7||Attack||4 SP||Deals Bash damage on a foe. 80% chance inflicts Dizzy.|
|Protect Ally||12||Buff||4 SP||Protects an ally when in critical condition. This lasts between 10-15 turns.|
|Defender's Impact||15||Attack||3 SP||Deals Slash damage equal to your PDEF to a foe. Weapon: Great Sword|
|Calvary's Shield||17||Buff||4 SP||Increases the effectiveness of Guard to an ally.|
|Protection||20||Buff||7 SP||Raises an ally's Bash and Slash resistances for 5 turns.|
5. Black MageEdit
An offense type class that focuses on magic spells. Raises overall element resistance by 10%, but lowers attack resistances. Rhajat becomes the original holder of this class. Favors tomes and staves.
|Fire||1||Spell||10 RP||Casts light Fire spell on a single foe.|
|Blizzard||1||Spell||10 RP||Casts light Ice spell on a single foe.|
|Thunder||2||Spell||10 RP||Casts light Thunder spell on a single foe.|
|Quake||2||Spell||10 RP||Casts light Earth spell on a single foe.|
|Aero||2||Spell||10 RP||Casts light Wind spell on a single foe.|
|Support Magic||5||Buff||20 RP||Raises an ally's MAG for 4 turns.|
|Fira||12||Spell||15 RP||Casts medium Fire spell on a single foe.|
|Blizzara||12||Spell||15 RP||Casts medium Ice spell on a single foe.|
|Thundra||15||Spell||15 RP||Casts medium Thunder spell on a single foe.|
|Quakra||15||Spell||15 RP||Casts medium Earth spell on a single foe.|
|Aerora||15||Spell||15 RP||Casts medium Wind spell on a single foe.|
|Pierce Magic||20||Debuff||25 RP||Reduces all foes' MDEF for 5 turns.|
|All Fira||25||Spell||20 RP||Casts medium Fire spell on all foes.|
|All Blizzara||25||Spell||20 RP||Casts medium Ice spell on all foes.|
|All Thundra||25||Spell||20 RP||Casts medium Thunder spell on all foes.|
|All Quakra||25||Spell||20 RP||Casts medium Earth spell on a single foe.|
|All Aerora||25||Spell||20 RP||Casts medium Wind spell on all foes.|
6. Xing Yi FighterEdit
Mei-Fang's default class when she joins the party. It has an emphasis on Bash attacks and self-buffs. Uses Spears, Swords and Knuckles & Greaves.
|Strong Strike||1||Attack||4 SP||Deals moderate Bash damage to a foe. Weapon: Knuckles|
|Inner Strength||2||Buff||20 RP||Raises ATK to self for five turns. Cures Poison, Blind, Silence, Staggered and Bleed.|
|Lotus Strike||5||Attack||8 SP||Deals moderate Bash damage to a foe. 80% of inflicting Stun/Staggered/Cornered. Weapon: Knuckles|
|Heart of Battle||7||Buff||30 RP||Raises ATK and Max HP to self for five turns.|
|Aura Strike||10||Debuff||6 SP||Deals Zan damage to a foe.|
|Defense Breaker||12||Attack||7 SP||Bash attack on a foes. Cancels and reduces PDEF. Weapon: Knuckles.|
|Power Breaker||14||Attack||7 SP||Bash attack on a foes. Cancels and reduces ATK. Weapon: Knuckles.|
|Hidden Dragon||16||Attack||8 SP||Unleashes a powerful attack on a foe, but takes time to execute. Weapon: Knuckles.|
|Pummel||18||Attack||15 SP||Deals high Bash damage on a foe. Ignores PDEF. Weapon: Knuckles.|
|Sleeping Dragon||20||Attack||40 RP||Deals high Bash damage on a foe. Raises all ally's SP by 10%. Weapon: Knuckles.|
Mei's second class. It's obtained after the Chapter 3 boss. It focuses on dealing Pierce type damage and status ailment infliction while drawing upon several different stats. It's strong against Thunder element, but weak to Dark.
|Auto Fire||1||Attack||7 SP||Deals Pierce damage on a foe. AGI is required.|
|Detonation Mines||5||Attack||8 SP||Deals damage on all foes. ATK is required. 50% chance of inflicting Burn.|
|Gattling Gun||10||Attack||8 SP||Deals Pierce damage on all foes. AGI is required.|
|Chemical Blast||12||Attack||7 SP||Deals 50 damage to all foes. 50% chance of inflicting Poison/Dizzy.|
|Suppress Shot||15||Attack||8 SP||Deals Pierce damage to a foe. AGI is required. 80% chance of inflicting Silence.|
|Sonic Cannon||20||Attack||10 SP||Deals damage to all foes. LUK is required. 80% of inflicting Migraine.|
The default class of Raiga Akamura. A speed-oriented class that takes advantages of elemental properties. Uses Great Swords, Firearms, Katanas and Kali Sticks.
|Hastega||1||Buff||10 RP||Grants Haste to self for 5 turns.|
|Warp Strike||2||Attack||6 SP||Deals Slash damage on a foe. Always hits regardless of evasion.|
|Advance Tri-Grenade||5||Attack||12 SP||Deals Fire, Ice and Thunder damages to all foes. Lowers their resistances by 5%.|
|Daemon Cutter||7||Attack||6 SP||Deals extra damage to Dark type foes.|
|Take Cover||10||Buff||0 RP/SP||Gradually heals 5% of HP, RP and SP, but unable to use skills. Canceled by Cover Attack via Special command.|
|Enhancement Mk. 2||15||Buff||10 RP||Imbues the target's opposing element to an ally. Lasts for 6 turns.|
|Blink||20||Buff||20 RP||Raises Evasion to self for 5 turns.|
A shared class that grants healing spells. While it certainly has more healing abilities, it only has a Wind spell and unable to deal any other damages besides Wind. It also raises Wind resistance by 5%. Favors Staves. You gain this class after entering Hoshido at Chapter 2.
|Heal||1||Heal||6 RP||Slightly heals an ally.|
|Aero||1||Spell||10 RP||Casts light Wind spell on a single foe.|
|Cure||2||Heal||10 RP||Cures basic status ailments to an ally.|
|Calm||4||Heal||10 RP||Cures Target/Cornered/Staggered/Rage/Brainwash/Charm to an ally.|
|Mass Heal||7||Heal||20 RP||Slightly heals all allies.|
|Baisudi||8||Heal||10 RP||Cures Burn/Chill/Surge to an ally.|
|Raise||10||Heal||50 RP||Revives an ally by 50%.|
A shared class that increases ATK by sacrificing its magic affinity. Cost more SP for unleashing brute force. It raises Bash resistance by 50%. However, the class is weak to magic. Favors Mace, Hammer, K&G, and Kali Sticks. You gain this class by defeating Hans.
|Shield Breaker||1||Attack||6 SP||Deals moderate Bash damage to a foe. Reduces PDEF for 5 turns. Uses Mace/K&G.|
|Weapon Breaker||2||Attack||6 SP||Deals moderate Bash damage to a foe. Reduces ATK for 5 turns. Uses Mace/Kali Sticks.|
|Impulse Breaker||3||Attack||6 SP||Deals moderate Bash damage to a foe. Inflicts STUN. Uses Hammer/Kali Sticks.|
|Berserker Mist||5||Debuff||8 SP||Lowers a foe’s Bash resistance by 35%.|
|Rage||7||Buff||10 SP||Raises ATK but greatly lowers MDEF for 3 turns to self.|
|Toughen||10||Buff||20 SP||Raises all allies' PDEF and Bash Resistance by 15% for 5 turns.|
|Tranquil Fury||15||Buff||15 RP||Evade physical attacks for 4 turns and counterattacks for 3 turns to self.|
A class focuses on high speed and critical hits. This is obtained from Cynthia after completing the "Shrouded in White Shade" quest. Uses Daggers and Katanas.
|Shippujinrai||1||Attack||7 SP||Deals a swift Slash damage on a foe at the start of the turn. Weapon: Katana/Dagger|
|Men'eki||2||Buff||20 RP||Grants immunity to Confusion and Staggered to all allies.|
|Kaihi||5||Buff||20 RP||Raises Evasion to self by 100 for 8 turns.|
|Nekkyo-tekina||7||Attack||20 SP||Deals 9x Slash damage on a foe. Weapon: Katana/Dagger|
|Transient Mind||10||Buff||15 RP||Raises Crit by 50% and chance to counterattack by 5% to self for 8 turns.|
|Rinkai-En||12||Attack||8 SP||Deals 2x Slash damage to a foe. 75% chance of reducing Crit and critical evasion for 8 turns.|
|Nightshade||14||Attack||9 SP||Deals 2x Slash damage to all foes.|
|Smoke Bombs||16||Debuff||10 SP||100% inflicts Blind and 75% inflicts Staggered to all foes.|
|Mark of the Ninja||20||Buff||30 RP||Removes status effects to self. Raises Crit and Crit evasion by 80% and Speed by 20% for 10 turns.|
A Sub Class. Its skill set mainly consists of Fire element moves. It raises Fire resistance by 15% but is weak to Ice element. You gain this class by defeating Hans.
|Hellion Blast||1||Attack||8 SP||Deals heavy Fire damage on a foe.|
|Enhance Fire||1||Buff||3 SP||Enhances an ally's normal attack with Fire element for 5 turns.|
|Fire Breath||1||Attack||6 SP||Deals Fire damage on 3 random foes.|
|Fiery Circle||1||Debuff||10 SP||Lowers a foe's Fire resistance by 15% and Burn ailment resistance by 20% for 5 turns.|
|Rage Force||1||Buff||20 SP||Enhances an ally’s Fire resistance and Burn ailment resistance by 20% for 5 turns.|
A Sub Class. Its skill set mainly consists of Ice element moves. It raises Ice resistance by 15% but weak is to Fire element. You gain this class by talking to Jeane for the first time.
|Hail Flash||1||Attack||8 SP||Deals heavy Ice damage on a foe.|
|Enhance Ice||1||Buff||3 SP||Enhances an ally's normal attack with Ice element for 5 turns.|
|Cold Breath||1||Attack||6 SP||Deals Ice damage on 3 random foes.|
|Frozen Circle||1||Debuff||10 SP||Lowers a foe's Ice resistance by 15% and Chill ailment resistance by 20% for 5 turns.|
|Flowing Force||1||Buff||20 SP||Enhances an ally’s Ice resistance and Chill ailment resistance by 20% for 5 turns.|
Guest Exclusive Classes Edit
1. Jumpman Edit
A class exclusive to Mario. It takes less damage from Bash attacks and more from Slash attacks.
|Repulse Smash||1||Attack||4 SP||Deals moderate Bash damage to a foe. Inflicts PDEF down for five turns. Weapons: Hammer/Spear.|
|Pound Jump||1||Attack||5 SP||Deals Bash damage to a foe. Inflicts Stun. Uses ATK & Luck.|
|Barrier||1||Buff||30 RP||Grants all allies Barrier. Raises PDEF and MDEF for 7 turns.|
|Quicken Pace||1||Buff||15 RP||Raises an ally's physical EVA by 15% for 5 turns.|
|Dodge Magic||1||Buff||15 RP||Raises an ally's magical EVA by 15% for 5 turns.|
2. Trickster Edit
Daffy's exclusive class, based around weakening the enemy.
|I Shall Taunt You||1||Debuff||None||Allows enemies to target you for 2 turns.|
|Dagger Toss||1||Attack||3 SP||Deals Pierce damage on a foes. 5% chance of Bleed. Weapon: Dagger|
|TNT Arrow||1||Attack||3 SP||Deals normal damage to a foe. 5% chance of Burn. Weapon: Bow.|
|Ton O' Mallet||1||Attack||3 SP||Deals Bash damage to a foe. 50% chance of preventing Skill usage. Weapon: Hammer|
|Presto!||1||Debuff||5 SP||50% chance of sealing a foe's magic.|
3. Aquanaut Edit
Donald's class which uses Spear and Water attacks.
|Pulse Thrust||1||Attack||4 SP||Deals moderate Pierce damage to a foe. Weapon: Spear.|
|Flowing Smash||1||Attack||5 SP||Deals Ice attack to 2 random enemies. Weapon: Spear.|
|Protection Mist||1||Buff||20 RP||Increases an ally's MDEF and Ice affinity for 5 turns.|
|Runic Lancet||1||Attack||6 SP||Absorbs RP from an enemy.|
|Pulse Throw||1||Attack||4 SP||Deals strong Pierce attack to a foe. Weapon: Spear|
|Flowing Thrust||1||Attack||5 SP||Deals strong Ice attack to a foe. Weapon: Spear|
The Rune Class is an amalgamation of asterisk from Bravely Default and the Runes from Suikoden series.