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Runeclassscreen

The Rune Class selection screen.

Rune Classes are major artifacts that appear in Rakenzarn: Frontier Story. They contain immense power that can confer to its users in the form of class. They take form in crystals with symbols; each symbol represents different classes.

Realmwalkers possess these artifacts to aid them in their universal missions. The Rune Classes can also act as augmentation for those who already have powers to a new level. The maximum skill set for a class is 10 and the minimum is 3. Some Rune Classes are exclusive to certain characters such as the Blademaster being Lion's and Jumpman for Mario. There are also Rune Classes that Realmwalkers can share.

There are classes that are strictly Sub Classes. This means players cannot level them, but they may grant more stat boosts and use skills that are already learned (usually about 5 skills).

There are two ways to obtain the Rune Classes. The most basic one is defeat bosses that have Rune Classes while the other way requires the party to complete a series of quests and obtain them from certain characters. In the beginning of Frontier Story, there are two available classes.

Users can use two Rune Classes at once with one being the primary usage while the other as sub. The primary usage allows the Rune Class to level up, strengthening the user's overall stats and learning new skills. The sub usage is similar (with boosting stats and granting skills available for the moment) but unable to level up. Each party member has different levels for each Rune Class.

Exclusive Classes[]

1. Adept[]

One of the available classes from the start. Adept is relatively balanced with a few buffs and attacks. Unfortunately, this means that the class has no means of inflicting bigger damage in comparison with other classes. Makoto Naegi becomes the original holder of this class. Favors Firearm and Dagger.

Skill Level Type Cost Description
Rune Shot 1 Attack 10 RP Deals weak Gun damage on a foe. Reduces PDEF for 3 turns. Uses Firearm.
Treat 2 Heal 4 SP Heals an ally by 35%. Usable even when inflicted with Silence.
Double Strike 5 Attack 1 SP Deals normal attack twice to an enemy.
Serenity 7 Heal 3 SP Clears any ailments to all allies.
Knife Sweep 10 Attack 10 RP Deals weak Slash damage to a foe. Inflicts Bleed. Uses Knife.
Tension 12 Buff 3 SP AIM/CRI to self.
Mislead 14 Support 10 SP Lowers an ally's chance of being targeted.
Endure 16 Buff 20 RP Greatly raises PDEF and MDEF for 3 turns.
Ground Wave 18 Attack 15 RP Deals weak damage on all foes.
Halfsie 20 Buff 50 SP Reduces RP/SP cost to an ally

2. Mediator[]

Makoto's second class. This one has a focus on buffing the party and weakening the enemy. It has no default weapon. Makoto obtains it automatically at midway through Chapter 3.

Skill Level Type Cost Description
Praise 1 Buff 3 SP Raise all allies' ATK and MAG for 6 turns.
Orbweaver 1 Attack 5 SP Inflict moderate Zan damage on a foe. 80% of inflicting Target.
Resist 2 Buff 4 SP Raise all allies' PDEF and MDEF for 6 turns.
Think Fast 5 Buff 4 SP Grant all allies Focus. Raises AGI, HIT and EVA for 6 turns.
Dismay 7 Debuff 6 SP Shames a foes and inflicts Anxious. Lowers ATK, MAT, PDEF and MDEF for 2 turns.
Threaten 8 Debuff 7 SP Presses threat to a single foe and inflicts Intimidated. Target unable to move for 3-5 turns.
Sidewinder 10 Attack 5 SP Inflict moderate Zan damage to all foes.
Demoralize 12 Debuff 10 SP Lowers a single foe's morality and inflicts Dejected. Loses accuracy and critical by 35% for 4-6 turns.
Comforting Light 15 Heal 6 SP Cures all allies from debuffs and ailments.
Encourage 17 Buff 50 RP Through encouraging words, inspire all allies. Raise overall stats by 20% for 5 turns.
Entice 20 Debuff 20 SP Confuses a single foe for 5-7 turns.
Pursuit 25 Debuff 10 SP Reduce foes overall stats by 20% for 5-7 turns.

3. Blademaster[]

One of the available classes from the start. Blademaster is a offense yet versatile class. Its attacks can hit from a single to multiple targets with 3 different elements. It raises Slash and Gun resistances, but is weak to Pierce attacks. Lion Ushiromiya is the original holder of this class. Favors Rapier and Sword.

Skill Level Type Cost Description
Psion Blade 1 Attack 2 SP Deals moderate Slash attack on a foe. Uses Rapier/Sword.
Stun Blade 2 Attack 3 SP Deals moderate Slash attack on a foe and inflicts Stun. Uses Rapier/Sword.
Revolver Blade 5 Attack 5 SP Deals moderate Slash attack on all foes. Uses Rapier/Sword.
Flare Blade 7 Attack 3 SP Deals moderate Fire attack on a foe. Uses Rapier/Sword.
Ice Blade 10 Attack 3 SP Deals moderate Ice attack on a foe. Weapons: Rapier/Sword
Elec Blade 12 Attack 3 SP Deals moderate Thunder attack on a foe. Uses Rapier/Sword.
Fierce Will 14 Buff 10 RP Enhances strength and defense to self for 7 turns.
Runic Blade 16 Attack 3 SP Converts magic attack to physical Pierce power and attacks a foe. Weapons: Rapier/Sword.
Warrior's Charge 18 Buff 15 RP Grants Power buff to self.
Brave Blade 20 Attack 7 SP Combines attack, defense, and speed for a powerful attack on a foe. Uses Rapier/Sword.

4. Knight[]

Lion's second class. It is defensive focused for resisting attacks and granting buffs. It's obtained after defeating the Chapter 3 boss.

Skill Level Type Cost Description
Ironclad 1 Buff 5 SP Raises PDEF to self for two turns.
Crush 2 Attack 3 SP Deals Bash damage on a foe.
Great Impact 5 Attack 3 SP Deals Slash damage on a foe. Weapon: Great Sword
Shield Impact 7 Attack 4 SP Deals Bash damage on a foe. 80% chance inflicts Dizzy.
Protect Ally 12 Buff 4 SP Protects an ally when in critical condition. This lasts between 10-15 turns.
Defender's Impact 15 Attack 3 SP Deals Slash damage equal to your PDEF to a foe. Weapon: Great Sword
Calvary's Shield 17 Buff 4 SP Increases the effectiveness of Guard to an ally.
Protection 20 Buff 7 SP Raises an ally's Bash and Slash resistances for 5 turns.
Super Charge 25 Attack 3 SP Deals Bash damage twice your PDEF to a foe. Weapon: Great Sword
Iron Wall 30 Buff 10 SP Raises an ally's max HP and PDEF for 4 turns.

5. Black Mage[]

An offense type class that focuses on magic spells. Raises overall element resistance by 10%, but lowers attack resistances. Rhajat becomes the original holder of this class. Favors tomes and staves.

Skill Level Type Cost Description
Fire 1 Spell 10 RP Casts light Fire spell on a single foe.
Blizzard 1 Spell 10 RP Casts light Ice spell on a single foe.
Thunder 2 Spell 10 RP Casts light Thunder spell on a single foe.
Quake 2 Spell 10 RP Casts light Earth spell on a single foe.
Aero 2 Spell 10 RP Casts light Wind spell on a single foe.
Support Magic 5 Buff 20 RP Raises an ally's MAG for 4 turns.
Fira 12 Spell 15 RP Casts medium Fire spell on a single foe.
Blizzara 12 Spell 15 RP Casts medium Ice spell on a single foe.
Thundra 15 Spell 15 RP Casts medium Thunder spell on a single foe.
Quakra 15 Spell 15 RP Casts medium Earth spell on a single foe.
Aerora 15 Spell 15 RP Casts medium Wind spell on a single foe.
Pierce Magic 20 Debuff 25 RP Reduces all foes' MDEF for 5 turns.
All Fira 25 Spell 20 RP Casts medium Fire spell on all foes.
All Blizzara 25 Spell 20 RP Casts medium Ice spell on all foes.
All Thundra 25 Spell 20 RP Casts medium Thunder spell on all foes.
All Quakra 25 Spell 20 RP Casts medium Earth spell on a single foe.
All Aerora 25 Spell 20 RP Casts medium Wind spell on all foes.

6. Xing Yi Fighter[]

Mei-Fang's default class when she joins the party. It has an emphasis on Bash attacks and self-buffs. Uses Spears, Swords and Knuckles & Greaves.

Skill Level Type Cost Description
Strong Strike 1 Attack 4 SP Deals moderate Bash damage to a foe. Weapon: Knuckles
Inner Strength 2 Buff 20 RP Raises ATK to self for 7 turns. Cures Poison, Blind, Silence, Staggered and Bleed.
Lotus Strike 5 Attack 8 SP Deals moderate Bash damage to a foe. 80% of inflicting Stun/Staggered/Cornered. Weapon: Knuckles
Heart of Battle 7 Buff 30 RP Raises ATK and Max HP to self for 7 turns. Recovers 10% of HP.
Aura Strike 10 Debuff 6 SP Deals Zan damage to a foe.
Defense Breaker 12 Attack 7 SP Bash attack on a foes. Cancels and reduces PDEF for 5 turns. Weapon: Knuckles.
Power Breaker 14 Attack 7 SP Bash attack on a foes. Cancels and reduces ATK. Weapon: Knuckles.
Hidden Dragon 16 Attack 8 SP Unleashes a powerful attack on a foe. Weapon: Knuckles.
Rising Dragon 18 Attack 15 SP Deals high Bash damage on a foe. Ignores PDEF. Weapon: Knuckles.
Sleeping Dragon 20 Attack 40 RP Deals a high neutral damage on a foe. Weapon: Knuckles.

7. Machina[]

Mei's second class. It's obtained after the Chapter 3 boss. It focuses on dealing Pierce type damage and status ailment infliction while drawing upon several different stats. It's strong against Thunder element, but weak to Dark.

Skill Level Type Cost Description
Auto Fire 1 Attack 7 SP Deals Pierce damage on a foe. AGI is required.
Detonation Mines 5 Attack 8 SP Deals damage on all foes. ATK is required. 50% chance of inflicting Burn.
Gattling Gun 10 Attack 8 SP Deals Pierce damage on all foes. AGI is required.
Chemical Blast 12 Attack 7 SP Deals 50 damage to all foes. 50% chance of inflicting Poison/Dizzy.
Suppress Shot 15 Attack 8 SP Deals Pierce damage to a foe. AGI is required. 80% chance of inflicting Silence.
Sonic Cannon 20 Attack 10 SP Deals damage to all foes. LUK is required. 80% of inflicting Migraine.
Exposure Cannon 22 Attack 10 SP Deals moderate damage on a foe. 80% inflicts Off-Balance.
Defensive Maneuver 25 Buff 20 SP Raises all allies PDEF, MDEF and EVA for 5 turns.
Energy Charge 30 Buff 150 RP Recovers 50 SP to self.

8. Kingsglaive[]

The default class of Raiga Akamura. A speed-oriented class that takes advantages of elemental properties. Uses Great Swords, Firearms, Katanas and Kali Sticks.

Skill Level Type Cost Description
Hastega 1 Buff 10 RP Grants Haste to self for 7 turns.
Warp Strike 2 Attack 6 SP Deals Slash damage on a foe. Always hits regardless of evasion.
Advance Tri-Grenade 5 Attack 12 SP Deals Fire, Ice and Thunder damages to all foes. Lowers their resistances by 5%.
Daemon Cutter 7 Attack 6 SP Deals extra damage to Dark type foes.
Take Cover 10 Buff 0 RP/SP Gradually heals 5% of HP, RP and SP, but unable to use skills. Canceled by Cover Attack via Special command.
Aerial Stinger 12 Attack 8 SP Deals heavy Slash damage on a foe.
Enhancement Mk. 2 15 Buff 10 RP Imbues the target's opposing element to an ally. Lasts for 6 turns.
Blink 20 Buff 20 RP Raises Evasion to self for 5 turns.

Shared Primary Classes[]

1. Healer[]

A shared class that grants healing spells. While it certainly has more healing abilities, it only has a Wind spell and is unable to deal any other types of damage. It also raises Wind resistance by 5%. Favors Staves. You gain this class after entering Hoshido at Chapter 2.

Skill Level Type Cost Description
Heal 1 Heal 6 RP Slightly heals an ally.
Aero 1 Spell 10 RP Casts light Wind spell on a single foe.
Cure 2 Heal 10 RP Cures basic status ailments to an ally.
Calm 4 Heal 10 RP Cures Target/Cornered/Staggered/Rage/Brainwash/Charm to an ally.
Mass Heal 7 Heal 20 RP Slightly heals all allies.
Baisudi 8 Heal 10 RP Cures Burn/Chill/Surge to an ally.
Raise 10 Heal 50 RP Revives an ally by 50%.

2. Berserker[]

A shared class that increases ATK by sacrificing its magic affinity. Cost more SP for unleashing brute force. It raises Bash resistance by 50%. However, the class is weak to magic. Favors Mace, Hammer, K&G, and Kali Sticks. You gain this class by defeating Hans.

Skill Level Type Cost Description
Shield Breaker 1 Attack 6 SP Deals moderate Bash damage to a foe. Reduces PDEF for 5 turns. Uses Mace/K&G.
Weapon Breaker 2 Attack 6 SP Deals moderate Bash damage to a foe. Reduces ATK for 5 turns. Uses Mace/Kali Sticks.
Impulse Breaker 3 Attack 6 SP Deals moderate Bash damage to a foe. Inflicts STUN. Uses Hammer/Kali Sticks.
Berserker Mist 5 Debuff 8 SP Lowers a foe’s Bash resistance by 35%.
Rage 7 Buff 10 SP Raises ATK but greatly lowers MDEF for 3 turns to self.
Toughen 10 Buff 20 SP Raises all allies' PDEF and Bash Resistance by 15% for 5 turns.
Tranquil Fury 15 Buff 15 RP Evade physical attacks for 4 turns and counterattacks for 3 turns to self.

3. Ninja[]

A class focuses on high speed and critical hits. This is obtained from Cynthia after completing the "Shrouded in White Shade" quest. Uses Daggers and Katanas.

Skill Level Type Cost Description
Shippujinrai 1 Attack 7 SP Deals a swift Slash damage on a foe at the start of the turn. Weapon: Katana/Dagger
Men'eki 2 Buff 20 RP Grants immunity to Confusion and Staggered to all allies.
Kaihi 5 Buff 20 RP Raises Evasion to self by 100 for 8 turns.
Nekkyo-tekina 7 Attack 20 SP Deals 9x Slash damage on a foe. Weapon: Katana/Dagger
Transient Mind 10 Buff 15 RP Raises Crit by 50% and chance to counterattack by 5% to self for 8 turns.
Rinkai-En 12 Attack 8 SP Deals 2x Slash damage to a foe. 75% chance of reducing Crit and critical evasion for 8 turns.
Nightshade 14 Attack 9 SP Deals 2x Slash damage to all foes.
Smoke Bombs 16 Debuff 10 SP 100% inflicts Blind and 75% inflicts Staggered to all foes.
Mark of the Ninja 20 Buff 30 RP Removes status effects to self. Raises Crit and Crit evasion by 80% and Speed by 20% for 10 turns.

Shared Sub Classes[]

1. Pyromancer[]

A Fire-element class. Its skill set mainly consists of Fire element moves. It raises Fire resistance by 15% but is weak to Ice element. You gain this class by defeating Hans.

Skill Level Type Cost Description
Hellion Blast 1 Attack 8 SP Deals heavy Fire damage on a foe.
Enhance Fire 1 Buff 3 SP Enhances an ally's normal attack with Fire element for 5 turns.
Fire Breath 1 Attack 6 SP Deals Fire damage on 3 random foes.
Fiery Circle 1 Debuff 10 SP Lowers a foe's Fire resistance by 15% and Burn ailment resistance by 20% for 5 turns.
Rage Force 1 Buff 20 SP Enhances an ally’s Fire resistance and Burn ailment resistance by 20% for 5 turns.

2. Cyromancer[]

An Ice-element class. Its skill set mainly consists of Ice element moves. It raises Ice resistance by 15% but is weak to Fire element. You gain this class by talking to Jeane for the first time.

Skill Level Type Cost Description
Hail Flash 1 Attack 8 SP Deals heavy Ice damage on a foe.
Enhance Ice 1 Buff 3 SP Enhances an ally's normal attack with Ice element for 5 turns.
Cold Breath 1 Attack 6 SP Deals Ice damage on 3 random foes.
Frozen Circle 1 Debuff 10 SP Lowers a foe's Ice resistance by 15% and Chill ailment resistance by 20% for 5 turns.
Flowing Force 1 Buff 20 SP Enhances an ally’s Ice resistance and Chill ailment resistance by 20% for 5 turns.

3. Electromancer[]

An electric-element class. Its skill set mainly consists of Thunder element moves. It raises Thunder resistance by 15% but is weak to Dark element. You gain this class by assembling the class fragments found in Boundless Providence.

Skill Level Type Cost Description
Thunder Blast 1 Attack 8 SP Deals heavy Thunder damage on a foe.
Enhance Thunder 1 Buff 3 SP Enhances an ally's normal attack with Thunder element for 5 turns.
Elec Breath 1 Attack 6 SP Deals Thunder damage on 3 random foes.
Elec Circle 1 Debuff 10 SP Lowers a foe's Thunder resistance by 15% and Surge ailment resistance by 20% for 5 turns.
Storm Force 1 Buff 20 SP Enhances an ally’s Thunder resistance and Surge ailment resistance by 20% for 5 turns.

Guest Exclusive Classes[]

1. Jumpman[]

A class exclusive to Mario. It takes less damage from Bash attacks and more from Slash attacks.

Skill Level Type Cost Description
Repulse Smash 1 Attack 4 SP Deals moderate Bash damage to a foe. Inflicts PDEF down for five turns. Weapons: Hammer/Spear.
Pound Jump 1 Attack 5 SP Deals Bash damage to a foe. Inflicts Stun. Uses ATK & Luck.
Barrier 1 Buff 30 RP Grants all allies Barrier. Raises PDEF and MDEF for 7 turns.
Quicken Pace 1 Buff 15 RP Raises an ally's physical EVA by 15% for 5 turns.
Dodge Magic 1 Buff 15 RP Raises an ally's magical EVA by 15% for 5 turns.

2. Trickster[]

Daffy's exclusive class, based around weakening the enemy.

Skill Level Type Cost Description
I Shall Taunt You 1 Debuff None Allows enemies to target you for 2 turns.
Dagger Toss 1 Attack 3 SP Deals Pierce damage on a foes. 5% chance of Bleed. Weapon: Dagger
TNT Arrow 1 Attack 3 SP Deals normal damage to a foe. 5% chance of Burn. Weapon: Bow.
Ton O' Mallet 1 Attack 3 SP Deals Bash damage to a foe. 50% chance of preventing Skill usage. Weapon: Hammer
Presto! 1 Debuff 5 SP 50% chance of sealing a foe's magic.

3. Aquanaut[]

Donald's class which uses Spear and Water attacks.

Skill Level Type Cost Description
Pulse Thrust 1 Attack 4 SP Deals moderate Pierce damage to a foe. Weapon: Spear.
Flowing Smash 1 Attack 5 SP Deals Ice attack to 2 random enemies. Weapon: Spear.
Protection Mist 1 Buff 20 RP Increases an ally's MDEF and Ice affinity for 5 turns.
Runic Lancet 1 Attack 6 SP Absorbs RP from an enemy.
Pulse Throw 1 Attack 4 SP Deals strong Pierce attack to a foe. Weapon: Spear
Flowing Thrust 1 Attack 5 SP Deals strong Ice attack to a foe. Weapon: Spear

Trivia[]

The Rune Class is an amalgamation of asterisk from Bravely Default and the Runes from Suikoden series.

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