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I've built a TV out of paperclips and reprogrammed a super computer using dishwashing detergent and a toothpick. (...) So look, fixing a propeller on a bi-plane? That's about as difficult as taking a nap.
—Sonic Lost World
Tails
Tails
Sonic the Hedgehog

Character type:

Playable

Initial Level:

12

Class:

Mechanic

Affiliation:

Lawful Good

Appearance:

Chapter 0: Untold Prologue

Original Appearance:

Sonic the Hedgehog 2

Tails, less commonly referred to by his full name of Miles Prower, is the best friend and sidekick of Sonic the Hedgehog. He has acted both as a supporting character and full-fledged protagonist throughout the series. His unique skillset includes using his twin tails to fly at speeds comparable to Sonic and he has a high IQ and knack for machinery, allowing him to make all kinds of unique devices.

HistoryEdit

Tails' first role was in Sonic the Hedgehog 2, where he teamed up with Sonic to stop Dr. Eggman from launching the Death Egg with the power of the Chaos Emeralds. He further aided him to finish the job in Sonic 3 & Knuckles.

Tails developed into the character he is today during Sonic Adventure, where he gradually learned to become more self-reliant as he did his part to save the day and even defeated Dr. Eggman's last-ditch effort to destroy Station Square with a missile. Starting with Sonic Adventure 2, Tails began utilizing his skill with machines to assemble such thing as mechs, Extreme Gear and plane modifications to aid Sonic in his adventures.

Role in RakenzarnEdit

Tails, alongside Sonic and Luigi, joined the Nutsy Guild when Mario suggested it to them. He can be conversed with in the lobby.

At the start of Chapter 6, players will gain a teleportation device from Tails, making the travel a lot easier for the players. What follows is determined by the player's alignment. Tails will join the party if the alignment is Neutral or Lawful. Chaotic, on the other hand, will not have Tails join.

SkillsEdit

In Version 2, the two-tailed fox was an odd Stone Wall type much like Daffy. His main weapon is a wrench. While Tails utilizes some axe-like attacks, his real strength comes from his mechanic skills and usage of mini-bots at his disposal. His mini-bots can be both for offense and heal. He also has major advantages with machine-type enemies, either weakening their stats or delivering a huge amount of damage. His weakness is his low HP and defense. Be aware that his mini-bots might not work against organic enemies.

In Version 3, Tails is a Technique type. His skills mostly affect Machine types but he can also damage organic enemies. Tails can also support the rest of the party with his mini-bots for buffing and healing.

His Special Trait is Genius Mechanic. His attacks can still hurt non-Machine enemies, but inflicts +50% extra damages to Machine enemies.

Elemental Resistances Edit

  • Absorb: none
  • Resist: none
  • Defense: Wind, Energy
  • Weak: Thunder

MovesEdit

Level Skill Effect Upgradeable?
Default Tool Bash (Bash|POW:60) attack to one foe.
Default Scan Target Inflicts TARGET to one foe.
5 E. Buster (POW:100) Deals Energy/Thunder attack to one foe. Also effective against Machine foe.
10 Medi Bots Heals and cures debuff/ailments to all allies.

Gallery Edit

Trivia Edit

  • Tails is the first party member whose joining the party is determined by the player's Alignment.
Tails' Party Usage
 
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The poll was created at 05:34 on August 13, 2015, and so far 1 people voted.

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